3/16/2018

Mega Man 9 Nes Rom Hack

94
Channel 9 News

This is my second pack or Megaman roms with a lot of hacks. List: Megaman - 6-in-1 Rockman (Unl) [U] [!].nes Megaman 1 (E) [!].nes Megaman 1 (J) [!].nes Megaman 1 (J) [t1].nes Megaman 1 (U) [!].nes Megaman 1 (U) [t1].nes Megaman 1 - (R)[!].nes Megaman 1 - (Upgrade v2.0) (U) [!].nes Megaman 1 - 2000 [by Kuwata v1.0].nes Megaman 1 - AFF Challenge (U).nes Megaman 1 - Alpha (Megaman Hack).nes Megaman 1 - Bass Dr. W (Megaman Hack).nes Megaman 1 - Bman! (Rockman Hack).nes Megaman 1 - Bytes Adventure (Hack).nes Megaman 1 - EX V1.0 by The Elite Hacking Force.nes Megaman 1 - Gaiden (J) (Hack) [!].nes Megaman 1 - Googie's Megamix (U).nes Megaman 1 - Hedgehog trap! (easy mode).nes Megaman 1 - Hedgehog trap! (extreme mode).nes Megaman 1 - Hedgehog trap!

Thanks Kuja Killer for the help, I can now keep my sanity. Modifying the maps with a hex editor was torture. The patch has been updated. What has been done: * The title screen now looks like a title screen * The boss select screen was improved * The robot master selected screen * Minor tweaks to the stages Concerns at the moment: * The title screen needs sprites. This should be too hard for me to add. The Japanese version has sprites in it, but the US version doesn't. In the Japanese version, the title screen sprites are located somewhere around 0x31C4A.

I copied bytes from the Japanese version 0x30E50 - 0x3200D and pasted them into the US ROM. The game loaded the sprites from the Japanese version, but it crashed. * On the robot boss master selected screen, the text has to be lowered a tile.

This is a list of Mega Man ROM hacks that contain several changes from the original game. NES Mega Man Ultra (Mega Man 2), Rockman 4 Minus Infinity.

The text is located at 0x61E0 * I believe I have used all the sprites available at the boss selected screen. The information for the sprites are located at 0x6241 - 0x630F. I would need more sprites to make the screen as accurate as possible. You cant really copy from the japanese rom to english rom. Everything is arranged different on JP, that's why you got a crash. This is a copy-paste from 'Megaman 3 Improvement' which will work. ----------------------- 310A8 - 20509E 31E60 - 203BC5A9808DA91A8DC005A9A08DC003A9C6FD60 ----------------------- it'll show the megaman graphic from the japanese title.

This is shared with the 'get weapon screen' when you beat a level. ----------------------- editing those sprite tiles is 34782-347F9 editing the x/y position of those tiles is 3226C-322E3 -------------- the line thing. 60F0 - default is 2B, to move down a row, add +40 ex, 6B to move down 1 row, AB for another row. 612F - this ends the text drawing thing. Again add +40 for whatever rows you move down.

35 is default. 1 row down is 75, 2 rows down is B5. For the Concrete Man stage, it took me some time to locate all the duplicate and unused blocks. This stage is the only one complete for now. I know for sure that the Splash Women and Tornado Man stages are not possible with only 256 blocks.

For the tornado Man stage, I had to cut blocks with clouds you can go behind. For Splash women, there's separate graphics for those orange ends of the tubes when they're on land. I had to cut them as well. Download Solid Professor.

I would rather work with the 256 block limit, increasing the amount would be a pain to add and at the end would consume way too much space in the ROM. Uh oh, your right. I didnt realize.

slbio – 2018